Pages: [1] 2 3 |
1. Windows 10 - in EVE General Discussion [original thread]
Ciba Lexlulu wrote: Logan Revelore wrote: Vlad Draculesti wrote: Miroshi wrote: Hi All, Not sure if this has been talked about yet, i'm sure you will all say if it has :) But now that windows 10 is spawning onto pc's as we speak, hav...
- by Swanky nutjob - at 2015.08.10 06:34:35
|
2. Windows 10 - in EVE General Discussion [original thread]
Upgraded a bunch of machines to 10, no problems encountered, everything works perfectly.
- by Swanky nutjob - at 2015.08.10 06:32:21
|
3. Bitter Vet Retention - in EVE General Discussion [original thread]
Oxide Ammar wrote: Amarisen Gream wrote: It isn't Vet retention needs that EVE needs, it is new player retention. Just look for the probability, Vets already spent much ingame they know games mechanics, they have preferences in what most...
- by Swanky nutjob - at 2015.08.10 06:30:09
|
4. Countering Risk Aversion - in EVE General Discussion [original thread]
Insurance has nothing to do with it. Its more to do with the current meta. People will not undock unless they have a chance of winning irrespective of the cost taken in losses and SRP or insurance (which won't cover 10% of your PvP faction battle...
- by Swanky nutjob - at 2015.08.08 23:19:54
|
5. summer of sov is over? - in EVE General Discussion [original thread]
TheExtruder wrote: soon alliance tournament starts, im guessing ccp will make announcements about what they are working on there. im curious how many of us are against anymore nullsec/sov buffs? such as structures etc. i know i personally woul...
- by Swanky nutjob - at 2015.08.08 23:01:07
|
6. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
For the sake of clarity, do you understand what someone means when they state figures are arbitrary? Where are you pulling out the 2-3 blackbirds figure? At least you are finally being constructive but still fail to get that an underlying mechani...
- by Swanky nutjob - at 2015.03.04 19:48:00
|
7. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
An unconcealed whine to someone who wears tin foil maybe, but as a super owner it's simply starting a meaningful discussion on how to approach how they're used in the future. So to address your question, and I'll try and do it in a civilised man...
- by Swanky nutjob - at 2015.03.04 17:19:20
|
8. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
On the contrary, I read quite well and simply pointed out, that I already pointed this out. Supers would need a further balance to put them into a role. I did state this, so I'm confused about who has the reading comprehension issues.
- by Swanky nutjob - at 2015.03.04 16:47:42
|
9. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
I did state pretty clearly that it was about aligning balancing variables, that doesn't prevent a constant shift in the meta. Yes, I am experienced in cap warfare but the idea is to move away from the huge capital blobs and instead see more comm...
- by Swanky nutjob - at 2015.03.04 16:36:34
|
10. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
I agree, the current changes do make them less useful. In this system they would be more useful in localised fights, which is the point. Also, rather than try and score internet points, shooting down what could be a viable idea, how about you su...
- by Swanky nutjob - at 2015.03.04 14:49:40
|
11. Proposal - Stackable effects to make supercapitals viable and balanc... - in Player Features and Ideas Discussion [original thread]
So here's my idea: CCP has built themselves into a corner with Supercapitals. The problem - and the common misconception is - that they need to be balanced in line with existing ships and in existing mechanics. A way out of this is to change the ...
- by Swanky nutjob - at 2015.03.04 13:59:50
|
12. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Swanky nutjob wrote: Did you factor in rails are one of the few systems which can hit out to ranges that Ishtars orbit at? rate of fire wont change that. Ishtars are also getting nerfed too. I mean't in respect to the o...
- by Swanky nutjob - at 2015.02.27 12:24:40
|
13. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Did you factor in rails are one of the few systems which can hit out to ranges that Ishtars orbit at?
- by Swanky nutjob - at 2015.02.27 11:09:33
|
14. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Why did you not nerf it's tracking? The damage it's done is exponentially higher than everything else but not just because it can deal plenty of damage with a BS sized weapon system, but because it can hit too well with them against a majority of ...
- by Swanky nutjob - at 2015.02.27 11:07:16
|
15. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
That is true but they're pretty good at all other ranges. THere is after all a reason why people abuse the **** out of Bouncers and Curators.
- by Swanky nutjob - at 2015.02.27 10:24:45
|
16. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
Faife wrote: Swanky nutjob wrote: Tracking is the problem, not optimal. Rise and Fozzie, killing off 0.0 by one poorly thought out balance change, one after another. I can see how you read that first post and thought that the minor fall...
- by Swanky nutjob - at 2015.02.27 06:07:00
|
17. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
Tracking is the problem, not optimal. Rise and Fozzie, killing off 0.0 by one poorly thought out balance change, one after another.
- by Swanky nutjob - at 2015.02.26 17:47:56
|
18. Where's a good war when you need one - in EVE General Discussion [original thread]
Waiting for sov change announcement. And yes, deploying in anything other than cruiser fleets via wormholes is tedious at best, trail of tears at worst. The phoebe changes didn't allow new entities to magically take up new sov space, didn't force ...
- by Swanky nutjob - at 2015.02.17 06:32:39
|
19. The Silence of the recent era - in EVE General Discussion [original thread]
Vector Symian wrote: Righto Bros this is my opinion as to why we will no longer see massive eve battles Theories are 1- Too many blues 2- more and more MMOs flooding the market (they'll come back but some peeps may never see eve in the firs...
- by Swanky nutjob - at 2015.02.16 09:41:05
|
20. Meaningful Combat - in EVE General Discussion [original thread]
Desimus Maximus wrote: The keyword here should be L I M I T S. Wardecs - 5 Max per corp/alliance at a time. This will bring more players into non-NPC corps since Marmite won't have 150+ active wardecs at a time and just sit off of Jita/Amarr a...
- by Swanky nutjob - at 2015.02.13 11:36:05
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |